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- FONTEDIT, (C) by Alexander Walter page 1
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- FONTEDIT
-
- version 1.0
-
-
-
- Copyright 1989
-
- Alexander Walter
-
-
-
- FONTEDIT, (C) by Alexander Walter page 2
-
-
-
- 1. Acknowledgments............................................3
- 2. Miscellany.................................................3
- 3. Requirements and Limitations...............................3
- 4. Introduction and Features..................................4
- 5. Guide to Operation.........................................4
- 5.1. Basic Screen Layout...................................5
- 5.2. Main Menu.............................................6
- 5.2.1. Pixel Edit.......................................6
- 5.2.1.1. Invert...........................................7
- 5.2.1.2. Area Operators...................................7
- 5.2.1.2.1. Polygon Fill & Clear...........................8
- 5.2.1.2.2. Rectangle Fill & Clear.........................9
- 5.2.1.2.3. Ellipse Fill & Clear..........................10
- 5.2.1.2.4. Pixel Edit....................................11
- 5.2.1.3. Clear Character.................................11
- 5.2.1.4. Row/Col Ins/Del.................................11
- 5.2.1.5. Quit & Save.....................................12
- 5.2.1.6. Toggle Pixel....................................12
- 5.2.1.7. Quit, no Save...................................12
- 5.2.2. Magnification..................................13
- 5.2.3. New Font........................................13
- 5.2.4. Create New Char.................................13
- 5.2.5. Delete Character................................14
- 5.2.6. Quit............................................14
- 5.3. Notes................................................14
- 6. Sample Session............................................15
-
-
- FONTEDIT, (C) by Alexander Walter page 3
-
-
-
-
- 1. Acknowledgments
-
- FONTEDIT is copyright 1989 by Alexander Walter. All rights reserved. The
- purchaser is granted the right to make one copy for backup or archival
- purposes.
-
- The run-time file BRUN40.EXE is copyright by Microsoft and is
- distributed with this package in accordance with the QuickBasic 4.0
- licensing agreement.
-
- Thanks to Charles Nicol II and Jay Latham for beta-testing and many
- helpful user-interface suggestions.
-
-
-
- 2. Miscellany
-
- FONTEDIT is available directly from the author for $30. Please send
- check or money order to:
-
- Alexander Walter
- 182 ILER Dr.
- Middletown, NJ. 07748
-
- phone support is available at (201) 389-6755 or (201) 671-5080.
-
- If you encounter any problems or bugs with FONTEDIT, please report them
- to the author along with a description of the steps that led up to it. If
- you have any suggestions for new features, pass them along.
-
-
-
- 3. Requirements and Limitations
-
- FONTEDIT requires a graphics display, CGA or higher. A Hercules graphics
- display can be used provided you use a CGA emulator on it. Several such
- emulators are available through shareware or the public domain.
-
- FONTEDIT requires approximately 180K of available RAM, i.e., memory not
- used by DOS or TSRs. FONTEDIT can be run from one floppy disk drive;
- however, since HP font files can be large, hard disk usage is recommended.
-
- The font file being edited with FONTEDIT must be of the HP Laserjet
- format. This includes Series II and above. Postscript font files are not
- supported. You cannot change the built-in Courier and TTY fonts of the
- laser printer.
-
- Version 1.0 of FONTEDIT does not yet support changing the character
-
- FONTEDIT, (C) by Alexander Walter page 4
-
-
-
- spacing for proportionally spaced fonts.
-
- Version 1.0 of FONTEDIT cannot create a new font file from scratch - you
- must edit an already-existing fontfile. However, version 1.0 allows you to
- add and delete characters from a font file. Purchasers of version 1.0 will
- be entitled to a free upgrade to the next version of FONTEDIT.
-
-
-
- 4. Introduction and Features
-
- FONTEDIT is a tool to view and edit laser printer soft font files for
- the Hewlett-Packard laser printer. Such a tool can be used to touch-up
- existing characters in a file, define special characters in a font file,
- or create an entirely new fontface. For example, using FONTEDIT you could
- add Greek characters to a font file you already have; you could define
- special characters such as the Gantt chart symbols used by Timeline and
- other project management software; or you could produce a stylized version
- of your company's name or logo.
-
- FONTEDIT is distinguished in its price category by the features offered:
-
- - Can view and edit both portrait and landscape fonts.
-
- - Handles up to 45 point size.
-
- - Handles both fixed-width and proportional fonts.
-
- - Automatically detects a mouse if present and uses it.
-
- - Allows both pixel-level editing of individual characters and fill &
- clear area operations.
-
- - Requires only CGA graphics. Hercules graphics can be used provided a
- CGA emulator (not supplied here) is used.
-
- - Can insert or delete rows and columns of individual characters.
-
- - Can delete characters from a font.
-
- - Can define new characters to add to a font.
-
- - Handles font files which consist of several fonts grouped together.
-
- - Menu-driven user interface, available at all times.
-
- - Built-in DOS access.
-
-
-
- 5. Guide to Operation
-
- Before beginning, it is a good idea to back up both FONTEDIT and the
-
- FONTEDIT, (C) by Alexander Walter page 5
-
-
-
- font file you will be editing
-
- To begin FONTEDIT, simply type FONTEDIT as the DOS prompt. You may
- follow it with the name of the font file to edit. If you don't, FONTEDIT
- will ask you to supply a font filename.
-
- While you are prompted for a filename, FONTEDIT displays a message
- whether a mouse driver is installed or not. If you have a mouse but have
- forgotten to install the driver, you can exit FONTEDIT at this point by
- pressing CTRL-C.
-
- Either on the command line or when FONTEDIT asks for a filename, you may
- supply a filename containing wildcards and, optionally, a drive
- designator. FONTEDIT responds with a list of matching filenames from which
- you can point and shoot with a mouse. If a mouse is not installed, you can
- choose a filename by moving the reverse-video highlight with the arrow
- keys and pressing Enter. If a drive designator is not specified, the
- default drive is used. If you make a mistake in the wildcards, you can
- press Space Bar and reenter the wildcards or a filename.
-
- After loading the font file, if it contains multiple font definitions
- you will be asked which font you want to view and edit; after you answer
- you will see the main menu (described below). If the font file contains
- only one font definition, you will immediately be at the main menu. If
- ASCII 65 (capital "A") is defined for the font file you are editing, it
- will be displayed. At any time after this point, you may temporarily
- escape to DOS by pressing ALT-D.
-
- Upon completion of editing, saving of your work, and exiting FONTEDIT,
- you can download to your printer the newly edited font file. Normally,
- this is done by using either the DOS command:
-
- copy /b fontfile prn
-
- or by using whatever font downloading utilities you usually use.
-
-
-
- 5.1. Basic Screen Layout
-
- The basic screen layout is a status line at the top; on the top right
- are the menu choices available via the Function Keys, RETURN, or ESC; on
- the middle right is information about the font being edited; and on the
- bottom right is information about the displayed character. The rest of the
- screen is used to display a magnified version of the characters. At times
- the bottom line is used for messages.
-
- The displayed character and the border around it is referred here as the
- character box. The character box is surrounded by a larger box which is
- referred here as the cell box. The cell box denotes the largest character
- size which any character in this font can be. The information area on the
- right of the screen shows the size of the cell box and character box.
-
- For portrait fonts, the baseline is shown on screen. The baseline is the
- FONTEDIT, (C) by Alexander Walter page 6
-
-
-
- level of the bottom of characters without descenders, such as "x", "c", or
- "r". Characters such as "p", "q", and "y" normally have descenders which
- extend below the baseline.
-
- The magnification factor is automatically chosen at start-up to provide
- a size which fills up the screen as much as possible while maintaining a
- "pleasing" ratio of width to height. The character box is displayed with
- grid lines superimposed as an editing guide for the user. If the
- magnification is such that the character box would become congested while
- the grid lines are displayed, the grid lines are suppressed.
-
-
- 5.2. Main Menu
-
- The status message at the top of the screen says "Press a character to
- display it." The main menu contains the following choices:
-
- F2 = Pixel Edit
- F4 = Magnification
- F6 = New Font (note: you see this choice only if the
- font file defines more than one font)
- F7 = Create New Char.
- F8 = Delete Character
- ESC= Quit
-
- At this point you can either begin to operate on the character
- displayed, or press a letter or number key to display that character. If
- the ASCII value corresponding to the key you pressed is not defined in the
- font, there will be no response. To display any ASCII characters defined
- in your font file, including those such as ASCII 127 which don't have an
- associated key on the keyboard, you can also press and hold the ALT key,
- type the 3-digit ASCII value on the numeric keypad, then release the ALT
- key. Again, if that ASCII value is not defined in the font, there will be
- no response.
-
-
-
- 5.2.1. Pixel Edit
-
- Edit is a choice from the main menu, and operates on the character
- displayed. Upon entering the edit mode, the status message at the top of
- the screen says either:
-
- "Pixel Editing. Left Button: Set Pixel Right Button: Clear Pixel"
-
- if a mouse is installed, or:
-
- "Pixel Editing. Use arrow keys to move crosshairs";
-
- if no mouse is installed. The following menu choices are displayed:
-
- F2 = Invert
- F3 = Area Operators
- F4 = Clear Character
- FONTEDIT, (C) by Alexander Walter page 7
-
-
-
- F5 = Row/Col Ins/Del
- F10= Quit & Save
- RET= Toggle pixel (note: you will see this menu choice
- only if no mouse is installed)
- ESC= Quit, no save
-
- At this point, the mouse arrow cursor will be visible if a mouse is
- installed. If no mouse is installed, you will see a crosshair which you
- can move with the arrow keys on the numeric keypad. You can begin editing
- individual pixels by either moving the mouse arrow and clicking, or by
- moving the crosshair and pressing RETURN to toggle the pixel underneath on
- or off.
-
- The character box can be moved around within the cell box by pressing
- CTRL-UP, CTRL-DOWN, CTRL-LEFT, or CTRL-RIGHT. If your keyboard has two
- sets of arrow keys, the arrow keys on the numeric keypad must be used. As
- you move the character, the left offset and top offset are updated in the
- character information display.
-
-
-
- 5.2.1.1. Invert
-
- Invert is a function chosen from the Pixel Edit menu. It will change all
- "on" pixels to "off" pixels, and vice versa. It operates on the character
- presently displayed, including any editing changes already made up to that
- point.
-
-
-
- 5.2.1.2. Area Operators
-
- Area Operators is a choice from the Pixel Edit menu. It allows you to
- fill (turn "on") or clear (turn "off") a large group of pixels at once.
- Several types of shapes are available. Upon entering the edit mode, the
- status message at the top of the screen says:
-
- "Area fill & Clear. Choose a shape with F keys."
-
- The following menu choices are displayed:
-
- F3 = Polygon
- F4 = Rectangle
- F5 = Ellipse
- ESC= Pixel Edit
-
- At this point you can either choose one of the shapes shown, or escape
- back to pixel editing. Any area operations you have completed but now wish
- to undo must be undone by escaping to Pixel Editing, and then escaping
- from Pixel Editing back to the Main Menu. Caution - this will also undo
- any other unrelated editing changes for that character.
-
- All area operations act on a character using the aspect ratios presently
- in use. For instance, if you choose a circular fill area operation (a
- FONTEDIT, (C) by Alexander Walter page 8
-
-
-
- special case of the ellipse fill), but the character is displayed such
- that it is wide and flat, the filled area will appear circular on screen.
- However, once is is printed, the filled area would appear more like a
- tall, upright ellipse rather than a circle. The default aspect ratio has
- been chosen to eliminate this potential problem.
-
-
-
- 5.2.1.2.1. Polygon Fill & Clear
-
- Polygon fill and clear allows filling and clearing of areas of
- arbitrary, closed shape. The shape should be a polygon that does not loop
- onto itself such as a figure eight. For such a polygon, only one of the
- interior loops would be filled or cleared.
-
- Upon entering Polygon Fill & Clear, the status message at the top of the
- screen says either:
-
- "Polygon fill. Left Button: Mark vertex Right Button: Close polygon"
-
- if a mouse is installed, or simply:
-
- "Polygon fill."
-
- if no mouse is installed. The menu keys display the choices:
-
- With Mouse: Without Mouse:
-
- F10= Close Polygon
- RET= Mark vertex
- ESC= Cancel Polygon ESC= Cancel
-
- To begin marking the polygon to fill or clear, go to a vertex of it and
- either press the left mouse button (if using a mouse), or press RETURN (if
- not using a mouse). The first vertex will blink as a marker to you. Then
- go to each succeeding vertex in order and either press the left mouse
- button or press RETURN. As you mark each vertex, a partially drawn polygon
- will be superimposed on the character displayed. At any time you can abort
- the polygon fill & clear operation by pressing ESC.
-
- After you have marked each vertex, it is not necessary to go back to the
- first vertex; simply press the right mouse button (if using a mouse), or
- press F10 (if not using a mouse). The polygon will automatically be
- completed between the last vertex marked and the first vertex.
-
- At this point, the character is temporarily suppressed, leaving
- displayed the outline of the character box and the polygon just marked.
- You now have the option of:
-
- - Filling the interior of the polygon;
- - Clearing the interior of the polygon;
- - Filling the exterior of the polygon;
- - Clearing the exterior of the polygon.
-
- FONTEDIT, (C) by Alexander Walter page 9
-
-
-
- The menu choices will show:
-
- F3 = Fill
- F4 = Clear
-
- Move the mouse or crosshairs to either the interior or exterior of the
- polygon, and press either F3 or F4. After a few seconds, the character
- will be redrawn with the affected pixels either filled or cleared. You
- will be returned back to the Area Operations menu.
-
-
-
- 5.2.1.2.2. Rectangle Fill & Clear
-
- Rectangle fill & clear allows filling of rectangular (including square)
- regions, and operates in a similar manner as polygon fill & clear, except
- that only the two diagonally opposite corners of the rectangle need to be
- marked. They can be either upper left - lower right, or lower left - upper
- right.
-
- Upon entering Rectangle Fill & Clear, the status message at the top of
- the screen says either:
-
- "Rectangle fill. Left Button: 1st corner Right Button: Opposite
- Corner"
-
- if a mouse is installed, or simply:
-
- "Rectangle fill."
-
- if no mouse is installed. The menu keys display the choices:
-
- With Mouse: Without Mouse:
-
- RET= Mark Corner
- ESC= Cancel Rectangle ESC= Cancel Rectangle
-
- To begin marking the rectangle to fill or clear, go to a corner of it
- and either press the left mouse button (if using a mouse), or press RETURN
- (if not using a mouse). The first corner will blink as a marker to you.
- Then go to the diagonally opposite corner and either press the right mouse
- button or press RETURN. At any time you can abort the rectangle fill &
- clear operation by pressing ESC.
-
- At this point, the character is temporarily suppressed, leaving
- displayed the outline of the character box and the rectangle just marked.
- You now have the option of:
-
- - Filling the interior of the rectangle;
- - Clearing the interior of the rectangle;
- - Filling the exterior of the rectangle;
- - Clearing the exterior of the rectangle.
-
- The menu choices will show:
- FONTEDIT, (C) by Alexander Walter page 10
-
-
-
-
- F3 = Fill
- F4 = Clear
-
- Move the mouse or crosshairs to either the interior or exterior of the
- rectangle, and press either F3 or F4. After a few seconds, the character
- will be redrawn with the affected pixels either filled or cleared. You
- will be returned back to the Area Operations menu.
-
-
-
- 5.2.1.2.3. Ellipse Fill & Clear
-
- Ellipse fill & clear allows filling of elliptical (including circular)
- regions, and operates in a similar manner as rectangle fill & clear,
- except that only the center of the ellipse and a point on it need to be
- marked.
-
- Upon entering Ellipse Fill & Clear, the status message at the top of the
- screen says either:
-
- "Ellipse fill. Left Button: Center of ellipse"
-
- if a mouse is installed, or:
-
- "Ellipse fill. Go to center of Ellipse & mark it."
-
- if no mouse is installed. The menu keys display the choices:
-
- With Mouse: Without Mouse:
-
- F3 = Wider, Flatter F3 = Wider, Flatter
- F4 = Taller, Thinner F4 = Taller, Thinner
- F5 = Refresh Charac. F5 = Refresh Charac.
- F10= Ellipse OK
- RET= Mark Corner
- ESC= Cancel Ellipse ESC= Cancel Ellipse
-
- After you mark the center of the ellipse it will blink as a marker to
- you. The status line will change to read:
-
- "Ellipse fill. Right Button: Ellipse OK"
-
- if you are using a mouse, or:
-
- "Arrow keys: Define size F keys: Shape of Ellipse"
-
- if no mouse is installed. Move the mouse cursor or crosshairs to define
- the size of the ellipse; as you move, the ellipse is continually redrawn
- to show you where it will go. The default shape is circular, but you can
- change the shape by repeatedly pressing the F3 and/or F4 keys.
-
- At times, the redrawing process of ellipse may make it hard to make out
- the character underneath. If this becomes the case, press F5 to refresh
- FONTEDIT, (C) by Alexander Walter page 11
-
-
-
- the character display.
-
- When you have made the ellipse the right size and shape, press the right
- mouse button (if using a mouse), or the F10 key (if not using a mouse). At
- this point, the character is temporarily suppressed, leaving displayed the
- outline of the character box and the ellipse just marked. You now have the
- option of:
-
- - Filling the interior of the ellipse;
- - Clearing the interior of the ellipse;
- - Filling the exterior of the ellipse;
- - Clearing the exterior of the ellipse;
-
- The menu choices will show:
-
- F3 = Fill
- F4 = Clear
-
- Move the mouse or crosshairs to either the interior or exterior of the
- ellipse, and press either F3 or F4. After a few seconds, the character
- will be redrawn with the affected pixels either filled or cleared. You
- will be returned back to the Area Operations menu.
-
-
-
- 5.2.1.2.4. Pixel Edit
-
- This menu choice from the Area Operations menu allows you to return to
- pixel editing. While in pixel editing you can, for instance, do detailed
- pixel by pixel touch-up work of the areas worked on by the area operators.
-
-
-
- 5.2.1.3. Clear Character
-
- This function is chosen from the Pixel Edit menu. It allows you to
- "clear" (turn off) all pixels within the presently displayed character
- box.
-
-
-
- 5.2.1.4. Row/Col Ins/Del
-
- Row/Col Ins/Del allows you to change the size of the character box by
- inserting or deleting rows and columns. Rows and columns are inserted or
- deleted under the current location of the mouse cursor or crosshairs. By
- moving the mouse or crosshairs you can insert or delete rows and columns
- anywhere in the character box.
-
- Row/Column insert/delete acts upon the image of the character as
- displayed. Since landscape fonts are displayed sideways, deleting a row on
- the screen corresponds to deleting a column in the printed version of the
- character.
-
- FONTEDIT, (C) by Alexander Walter page 12
-
-
-
- When inserting or deleting rows or columns, the upper left corner of the
- character box is anchored. The character box grows downward and/or to the
- right, and contracts upward and/or to the left. It will not grow beyond
- the limits of the cell box, and you cannot contract it to zero rows or
- columns. You can move the upper left corner of the character box by
- pressing CTRL-UP, CTRL-DOWN, CTRL-LEFT, or CTRL-RIGHT. If your keyboard
- has two sets of arrow keys, the arrow keys on the numeric keypad must be
- used.
-
- When inserting rows or columns, the row or column under the mouse cursor
- or crosshairs will be replicated.
-
- Upon entering row/column insert/delete, the status message at the top of
- the screen says:
-
- "Insert & Delete Rows or Columns. Go to row or column and use F keys."
-
- The menu choices will show:
-
- F5 = Insert Row
- F6 = Delete Row
- F7 = Insert Column
- F8 = Delete Column
- F10= Size OK
- ESC= Abort
-
- Rows and columns are inserted and deleted as described above by pressing
- the F5, F6, F7, or F8 keys. When finished, press F10. If you decide not to
- accept the changes you made, press ESC. If you press ESC, the character
- will be restored to the size it had prior to beginning row/column
- insert/delete. Any editing changes made prior to beginning row/column
- insert/delete will also be restored.
-
-
-
- 5.2.1.5. Quit & Save
-
- This function saves your editing changes to this character, terminates
- Pixel Editing, and returns you to the main menu.
-
-
-
- 5.2.1.6. Toggle Pixel
-
- This function can be chosen only if using FONTEDIT without a mouse. It
- allows you to toggle the pixel underneath the crosshairs either on or off.
-
-
-
- 5.2.1.7. Quit, no Save
-
- This function terminates Pixel Editing and returns you to the main menu
- without saving any of your changes to the character displayed.
-
- FONTEDIT, (C) by Alexander Walter page 13
-
-
-
-
-
- 5.2.2. Magnification
-
- Magnification is used to change the size of the characters displayed on
- the screen. Normally, it will not be necessary to use this option, since
- FONTEDIT will automatically choose magnification factors which fill up the
- screen as much as possible while maintaining a "pleasing" ratio of width
- to height.
-
- The smaller the magnification factor, the smaller the character display
- will be, and vice versa. This feature could be used to approximate on
- screen how the printed character will look, although because of the
- screen's resolution it is not possible to duplicate the 300 dot per inch
- resolution of the printer.
-
- When this option is selected, FONTEDIT will display the present
- magnification factors and prompt you for new factors. The factors are
- displayed in the form X,Y. This means that every pixel in the character is
- composed of "X" rows and "Y" columns of pixels on the screen.
- Magnification factors of 1,1 are the smallest that can be displayed; the
- largest depends on the point size of the font being displayed.
-
- Magnification factors are inputted in the form X,Y including comma. If
- either X or Y is omitted, the present value is used. Pressing Return
- without supplying X or Y will keep the present values.
-
-
-
- 5.2.3. New Font
-
- New Font is a choice made from the Main Menu, and can be made only if
- the the font file being edited contains multiple font definitions. If it
- does and you select New Font, you will be presented a list of the
- available fonts along with their point size and orientation (portrait or
- landscape). Make your choice by number. You will be returned to the Main
- Menu, and if "A" is defined in the new font, it will be displayed.
-
-
-
- 5.2.4. Create New Char.
-
- Create New Character is a choice from the Main Menu. It allows you to
- define characters for ASCII values which previously had no symbol in the
- font. All members of the Laserjet family can print characters with ASCII
- values from 32 - 127, and 160 - 255 inclusive. Additionally, the Laserjet
- Series II and above can print characters with ASCII values from 1 - 6, 16
- - 26, and 28 - 255 inclusive. In the interest of compatibility with the
- Laserjet Plus, FONTEDIT does not presently allow creation of characters
- with ASCII values outside the range of 32 - 127, and 160 - 255 inclusive.
- You can, however, still edit those characters if they are already defined
- in your font file.
-
- When you choose the Create New Character option, you will be presented a
- FONTEDIT, (C) by Alexander Walter page 14
-
-
-
- list of the available, unused ASCII values in the font. To pick, point and
- shoot with the mouse, or else if no mouse is installed, move the
- reverse-video highlight with the arrow keys and press ENTER. Press ESC at
- any time to abort back to the Main Menu.
-
- After you pick an ASCII value to define, FONTEDIT will create a blank
- character with a default size of half the cell box width and half the cell
- box height. You will then be put into Pixel Editing mode, where all the
- pixel editing tools, including resizing the character box and moving it
- around within the cell box, are available to you. When you are done, exit
- from Pixel Editing as usual, and you will be at the Main Menu.
-
- If at this point you change your mind about defining a new character,
- you can delete it using the Delete Character option described below.
-
-
-
- 5.2.5. Delete Character
-
- Delete Character is a choice from the Main Menu. It allows you to delete
- the definition of a character from the font after confirmation from the
- user. The definition of the character is removed from the font file, and
- the font file will become smaller. The deleted ASCII value becomes
- available to the Create New Character option.
-
-
-
- 5.2.6. Quit
-
- Quit is a choice from the main menu. It allows you to exit from FONTEDIT
- and will complete writing the changes you made to the font file.
-
-
-
- 5.3. Notes
-
- FONTEDIT uses the temporary files FE{TMP}.$$2, FE{TMP}.$$3, and
- FE{TMP}.$$4, which are erased upon completion. If these files already
- exist on your computer they will be overwritten.
-
- FONTEDIT, (C) by Alexander Walter page 15
-
-
-
- 6. Sample Session
-
- The best way to describe FONTEDIT is to walk through a sample session.
- An existing font file must be on hand; as of now, FONTEDIT cannot create a
- new font file from scratch. Before beginning, make a copy of your font
- file and use the copy in this sample session.
-
- The objective of this sample session will be to create a special symbol
- used when printing Gantt timing charts. The symbol we will create is ASCII
- 127. This symbol is a hollow, upward-pointing triangle and is used by the
- on-screen display of Timeline to signify a milestone. However, most font
- files do not include this character, so we must either make do with a
- substitute or define our own. When printing a Gantt file to disk, Timeline
- uses ASCII 127 as the milestone character, so we will edit ASCII 127.
-
- Start up FONTEDIT and choose your font file. When you get to the main
- menu, try displaying ASCII 127. Since it is not represented by a key on
- the keyboard, you will have to hold down the ALT key, press 127 on the
- numeric keypad, and then let go of the ALT key. If nothing happens on the
- screen, this means ASCII 127 is not defined in the font file. You will
- have to Create a New Character. If so, choose F7 from the main menu.
- Highlight "127" from the list you see and either click the mouse or press
- ENTER. You will now be in Pixel Edit mode for ASCII 127.
-
- If ASCII 127 already exists in your font file, press F2 from the Main
- Menu to begin editing it.
-
- In Pixel Edit mode, perform the following steps to create a hollow,
- upward pointing triangle. At all times we will be choosing from the menu
- options displayed along the top and top right of the screen.
-
- - Press F4 to clear the character entirely.
- - Press F3 to begin Area Operations.
- - Press F3 to choose a polygon shape.
- - Go to the top of the character box and mark this as the apex (top)
- of the triangle by either pressing the left mouse button (if a
- mouse is installed), or by pressing RETURN (if no mouse is
- installed).
- - Go to the lower left corner of the character box and mark it as the
- lower left corner of the triangle by pressing either the left mouse
- button or RETURN.
- - Go to the lower right corner of the character box and mark it as
- the lower right corner of the triangle by pressing either the left
- mouse button or RETURN.
- - Complete the triangle by pressing either the right mouse button (if
- using a mouse), or F10 (if not using a mouse).
- - Move the mouse cursor or crosshairs to the interior of the triangle
- and press F3 to Fill it.
-
- We now have a solid, upward pointing triangle on screen. But we want a
- hollow triangle. So we will repeat the process above for a smaller
- triangle within the solid triangle, but instead of filling it we will
- clear it.
-
- FONTEDIT, (C) by Alexander Walter page 16
-
-
-
- - Press F3 to choose a polygon shape.
- - Go to a point about 4 pixels below the apex of the solid triangle
- and press the left mouse button or RETURN.
- - Go to a point about 4 pixels above and to the right of the lower
- left corner of the character box and mark it as the lower left
- corner of the triangle by pressing either the left mouse button or
- RETURN.
- - Go to a point about 4 pixels above and to the left of the lower
- right corner of the character box and mark it as the lower right
- corner of the triangle by pressing either the left mouse button or
- RETURN.
- - Complete the triangle by pressing either the right mouse button (if
- using a mouse), or F10 (if not using a mouse).
- - Move the mouse cursor or crosshairs to the interior of the triangle
- and press F4 to Clear it.
- - Press ESC to go to Pixel Editing. You can do pixel-by-pixel touchup
- of the character if you wish.
- - Press F10 to save your changes
-
- At this point we should now have displayed and saved a hollow, upward
- pointing triangle. We could continue to define new characters, but lets
- stop; this is enough for a demonstration.
-
- - Press ESC to quit. When prompted for confirmation, press "Y".
-
- Your fontfile has now been edited to define ASCII 127 as a hollow,
- upward pointing triangle. Download it to your laser printer as usual, and
- whenever you print a document using this font, all ASCII 127s will be
- displayed as a hollow, upward pointing triangle.
-
-